...a post that intially appeared on the magical Author Allsorts website, and reproduced here for your reading pleasure.
I once dedicated a lot of time – more than was sensible or
healthy for a grown man – building an imaginary city called Highlions. I
visited it almost every night for years, walking up and down its streets,
constructing it as I went; dropping a great island into the middle of a river
here, putting up a theatre there, adding a district up by the church, clearing
sections, repopulating them, adding wells and squares, stitching in lawns and
gardens and a street of fountains. In the end, I knew it really well. I could
tell which neighbourhood I was in by the sound of the river or the quality of
the street slang.
Then I learnt something. It’s one thing building the world –
it’s quite another introducing it to a reader. With this big sandbox of tricks
at the ready, the temptation is to throw your traveller right into the middle
of it; start with a riot of sights, sounds, smells; open chapter one on the
busiest street during a coronation, for example - parades, crowds, sweat and bustle – a
firework display of bold and brilliant world building.
Here’s the thing. I couldn’t get it to work. It was too much
crazy in far too big a helping; overwhelming for anyone who read it. They’d
say, “What’s this?” or “Why’s this happening? What does this word mean? Who’s
this guy?”
So I started scaling back. Maybe not the parade, I thought.
Let’s start with market day. It still sucked. Oooh Kay. Maybe a quiet street…
Eventually I ended up with a room. And then it suddenly
started making sense. One boy wakes in a room with no recollection of how he
got there. Now I could build slowly. Corridor, balcony, roof, cellar, each
contributing to our growing sense of the world in which the action operates. In
the finished version of the book, the first hustle-and-bustle street scene takes
place in Chapter Six. The scene I once tried opening with is now Chapter Thirty
One.
It was long after I’d gone through this torturous process
that I saw others had tried and failed where I had. Chris Wooding, discussing
the troubles he endured whilst writing his novel The Fade, comments; “I only cracked
it when I rewrote it so Orna starts the book in prison. That way, I got to show
the reader a tiny space in the world, and gradually expand it through
flashback.” As soon as I saw Wooding – a
damn fine writer – confess to having to start small, I was suddenly struck by
what I’ve called here the ‘stranger in the room’ device. I swear I’d never
noticed it before, rookie idiot that I am.
And as is often the way with
these things, once you see it once, it’s suddenly everywhere: if you’re a
gamer, the room in question is often a prison cell – three epic fantasy games
from The Elder Scrolls series, Morrowind, Oblivion and Skyrim, all open with
imprisoned characters before gradually introducing a new and unfamiliar world.
So does Dishonored. Emma Pass does it beautifully in her wonderful dystopian
debut Acid, and James Dashner, not to be outdone in the claustrophobia stakes,
opens The Maze Runner in a lift. Atwood does it in The Handmaid’s Tale;
Treasure Island does it; The Hobbit does it; The Count of Monte Cristo does it
twice.
Makes me wonder how I never
noticed, really.
So let’s imagine you’re a
writer wanting to set a novel in a thrilling and original fantasy world. Not
one that reshuffles a pack a familiar tropes; one that astonishes and delights
with its freshness. One that lives and breathes and when struck with a tuning
fork rings clear and true.
Go for it, brave writer. But start off with a stranger in a room, OK?