As a kid I was an avid computer gamer and spent many a rainy
afternoon playing a dodgy Spectrum version of The Hobbit; a game whose
frame-rate was so slow you could pass getting on for twenty minutes watching a child-like
line drawing of The Shire compose itself before you could begin to interact.
But
I was absorbed. I was borderline obsessed. And my obsession manifested itself
in a burning desire to programme computer games.
So I set about mastering BASIC, a just-add-water-and-stir
programming language beloved of myopic schoolboys like me, and I made my first
game, a BMX-based adventure. The experience was soul-sapping. I never did it
again.
There’s a huge disconnect between producer and consumer in
gaming. They make ‘em, we play ‘em - and we get what we’re given. The same goes
for movies and music. Why? Because these are art forms that need the mastery of
an entirely new language; one that could take years to acquire.
Not so with fiction, though.
If we read a book we love, and we’re lucky enough to have
received a decent education, we can pick up a pen and start writing… and a
story emerges immediately. An hour or so in, you could be re-reading your
opening scene and planning what happens next. Fan fiction is massive because
people get a kick out of doing just that. NaNoWriMo fans the same flames.
So if you’re hammering away on a laptop somewhere this month
– great. Enjoy yourself. I’ll be rooting for you.
Any art form which develops a way of closing the gap between
producer and consumer has a very healthy future, I reckon.
Well said, that man! I completely agree.
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